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Like a feather in the breeze

I finally decided to go deep into DAZ as the evolution from Genesis 3 to 8 became completely insane. I was not too fond of the plastic dolls before but now the engine and textures are insanely good, especially with Nvidia IRay.
This is pretty much testing, exploring, learning the program, and then pushing the postwork into photoshop for fun and correct some slight things bugging me from the 3D renderings.
This will definitely be integrated to my workflow.

Final artwork postworked in Photoshop

Final artwork postworked in Photoshop

Combined Daz model, pose and lighting in Daz Studio

Combined Daz model, pose and lighting in Daz Studio

Portrait rendering of the HD textured model with IRay in DAZ Studio 4.12

Portrait rendering of the HD textured model with IRay in DAZ Studio 4.12