Sebastien Hue
Sebastien Hue
Art Director @Black Ice Studios - Gnomon Workshop Instructor
Paris, France

Summary

Sebastien Hue is a French CG artist who lives in Paris' suburb. Self-taught, he became professional concept artist in 2013 founding is own freelance studio Shue-Digital and found his way among many international clients in the entertainment industry, publishing, creative agency, computer software and music.

Among his collaborations, he recently helped out Amazon Games and notably worked for Axis Studios, Unit Image, Gaumont, EA, Paizo, Harpercollins, Hachette, Ferrari, Finalmouse and Epic Score.

Sebastien did workshops for Gnomon Workshop, Adobe and View Conference.

In the beginning of 2022, he got hired by Black Ice Studios as Art Director.

Skills

Art DirectionWorld BuildingVisual DevelopmentKey artConcept ArtConcept DesignEnvironment DesignMatte PaintingIllustrationMarketing Illustration3D SketchingStoryboarding

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Cinema 4D
Cinema 4D
Blender
Blender
ZBrush
ZBrush
Fusion 360
Fusion 360
Gravity Sketch
Gravity Sketch
3DCoat
3DCoat
DAZ Studio
DAZ Studio
Octane Render
Octane Render
Keyshot
Keyshot

Productions

  • Destiny2
    • Video Game
      Destiny 2 - The Witch Queen Cutscenes
    • Year
      2022
    • Role
      Environment Concept Artist
    • Company
      Axis Studios / Bungie
  • Valorant
    • Video Game
      Valorant - Duality
    • Year
      2021
    • Role
      Digital Matte Painter
    • Company
      Axis Studios / Riot Games
  • Ferrari
    • Commercial / Advertisement
      Ferrari SF90 Spider
    • Year
      2021
    • Role
      Environment Concept Designer
    • Company
      Ferrari / We Are Social
  • Ruinedking
    • Video Game
      Ruined King Trailer
    • Year
      2021
    • Role
      Digital Matte Painter
    • Company
      Axis Studios / Riot Forge
  • Zendikar
    • Board & Card Games
      Zendikar Rising
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Axis Studios / Magic: The Gathering
  • Aim gods full final hd2 web
    • Video Game
      AIM GODS
    • Year
      2020
    • Role
      Concept Artist - Illustrator
    • Company
      Final Mouse
  • X4 foundations cradle of humanity
    • Video Game
      X4 Fundations: Cradle of humanity
    • Year
      2020
    • Role
      Illustrator
    • Company
      Egosoft
  • Edn9qqjxkaa5o4l
    • Video Game
      Avowed
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Axis Studios / Obsidian Entertainment
  • Indochine
    • Music Video
      Indochine 13 Tour
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Cutback Live
  • Titanfall 2
    • Video Game
      Titanfall 2
    • Year
      2016
    • Role
      Marketing Illustrator
    • Company
      Electronic Arts
  • 4817793a4611f48dae98d819c0940f0047956291
    • Video Game
      Call Of Duty Infinite Warfare
    • Year
      2016
    • Role
      Key Artist
    • Company
      Unit Image / Activision
  • 71lh0j9np l. ac sy500
    • Video Game
      Anno 2205
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Kazoo Creative / Blue Byte

Experience

  • Art Director at Black Ice Studios Inc.
    Montréal, Canada
    January 2022 - Present

    Art direction on the new IP video game from Black Ice Studios.

    Small team of concept artists aiming at growing and developing an ambitious AAA game in the making.

    • Develop the overall look, style and world of the upcoming flagship title

    • Guide the creative vision of the upcoming title through leading the team of artists as well as producing paint overs and concepts

    • Establish the art department’s standards for production and quality

    • Develop presentation approaches, styles, and techniques for the team to implement

  • Senior Concept Artist - Illustrator (Freelance) at Shue-Digital
    SEVRES, France
    September 2013 - January 2022

    Freelance studio Shue-Digital Sebastien found his way among many international clients in the entertainment industry, publishing, creative agency, computer software and music.

    Among his collaborations, he helped out Amazon Games and notably worked for Axis Studios, Unit Image, Gaumont, EA, Paizo, Harpercollins, Hachette, Ferrari, Finalmouse and Epic Score.