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The Witness - Environment Concept Design

Extremely lucky to have contributed to this project under the direction of Stuart Aitken, Bram Sels and Jake Gumbleton. I was in charge of the early visual development of the environments in this important cinematic revealing The Witness big villain.
It's been such an exciting adventure with a lot of challenges within a game design and story I truly appreciated for years.
Proud of the final results and mindblowed again by the marvellous team from Axis Studios.
Check out the full project with the other cinematics here: https://axisstudiosgroup.com/work/destiny-2-the-witch-queen/

The Witness cut scene - Final cinematic

Early environment concepts of the Hallway (opening scene)

Early environment concepts of the Hallway (opening scene)

Final Screen-grab of the cutscene cinematic with opening scene in 
 the hallway

Final Screen-grab of the cutscene cinematic with opening scene in
the hallway

Final Screen-grab arrival in the Trophy room

Final Screen-grab arrival in the Trophy room

Multiple iterations, researches and early concepts of the Trophy room in term of design, mood and lighting

Multiple iterations, researches and early concepts of the Trophy room in term of design, mood and lighting

Trophy room early enviro concepts

Trophy room early enviro concepts

Final Screen grab of the Trophy room in front of the goo wall

Final Screen grab of the Trophy room in front of the goo wall

VFX concepts for the resonance magic fx and goo wall cutting fx done by magic with the Witness' hands.

VFX concepts for the resonance magic fx and goo wall cutting fx done by magic with the Witness' hands.

Final Screen-grab of goo wall opened by the Witness

Final Screen-grab of goo wall opened by the Witness

Early concept of final scene with the Black fleet.

Early concept of final scene with the Black fleet.

Final Screen-grab of The Witness and his fleet

Final Screen-grab of The Witness and his fleet